Page Body
Blue Magic
This is the core teaching syllabus of the Air College of the Brotherhood of Magic, Grantabrugge. It is printed in all the promotional literature, suitably embellished with anecdotes and interesting pictures.
More information on available blue magic is contained within the Air College players' guide.
-
- Level 0: Windermere's Fan
- Range: Special
- Duration: 30 seconds or until released
- Effect: Caster may use a small hand fan or other sensible physrep to simulate a light breeze.
- Level 1: Gust
- Range: Target
- Duration: 5 seconds
- Effect: Call "Target, REPEL 5!" as a sudden gale-force gust strikes a single indicated target, curiously leaving everything else untouched.
- Level 1: Talk to Wind
- Range: Self
- Duration: 5 minutes or until finished
- Effect: The caster may ask three questions of the wind. The wind can tell you what things upwind of you look like, the way they were going, et cetera. It is not very clever, however - and it can't tell you anything about things it has not seen. If the air has been still - and inside buildings - you can expect the air to have a vague memory of the last hour's events or so. Elemental wind tends to lack the imagination to lie.
- Level 2: Spark
- Range: Target
- Duration: Instant
- Effect: Call "Target, BLUE SINGLE THROUGH" as a spark of Air magic leaps out to strike their target.
- Level 2: Winds of Disarming
- Range: Target
- Duration: Instant
- Effect: Caster may call "Target, DISARM that [item]!" as the air itself tears from their hands one item the target was holding.
- Level 3: Gust of Wind
- Range: Target
- Duration: 30 seconds
- Effect: Caster may call "Target, REPEL 30" as a hurricane-force wind pushes their target away.
- Level 3: Zap
- Range: Target
- Duration: Instant
- Effect: Call "Target, Blue DOUBLE THROUGH" as a small bolt of what looks like lightning leaps from your finger.
- Level 4: Evasions
- Range: Self
- Duration: 5 minutes or until discharged
- Effect: Caster may ignore the next two hits they take as swirling winds deflect them. (This acts as DAC.)
- Level 4: Jump Self
- Range: Self / 30 feet
- Duration: 'Instant' - move straight from where you cast the spell to where you wish to go
- Effect: Caster may put their finger in the air, move up to thirty feet, and then return to visibility: they have been borne up into the air by strong air currents, and set down in the place they put their finger down in. Once they start moving they must keep moving to the point that they designated at the time they cast the spell (it should be indicated when casting) at a reasonable pace.
- Level 5: Lightning Bolt
- Range: Target
- Duration: Instant
- Effect: Call "Target, BLUE QUAD THROUGH" as a bolt of forked lightning leaps from your open palm to strike them in the chest.
- Level 5: Wind Bow
- Range: Touch
- Duration: 5 minutes
- Effect: The winds will guide the arrows of one bow you touch to their target - touched bow does +2 degrees of damage. Note that this damage is not Blue damage as you have not enchanted the arrows but rather the bow.
- Level 6: Winds of Deflection
- Range: Self
- Duration: 5 minutes or until discharged
- Effect: The caster may ignore the next four hits they take, as swirling winds deflect them. (This acts as DAC.)
- Level 6: Blast of Wind
- Range: Mass
- Duration: 60 seconds
- Effect: Caster may call "MASS REPEL 60" as they summon a fountain of magical energy down from the sky, blowing outward from them in every direction.
- Level 7: Storm
- Range: Target (many times)
- Duration: 5 minutes
- Effect: Caster calls a storm with 6 charges: one charge may be spent to do one of STRIKEDOWN, FULL DISARM, BLUE SINGLE THROUGH or REPEL 30 to a single target by the call "Target, call" with a six-word vocal, as a specialised lightning bolt or gust of wind strikes the target. The storm dies down after 5 minutes have passed.
- Level 7: Lightning Blast
- Range: Target
- Duration: Instant
- Effect: Caster may call "Target, BLUE HEX THROUGH" as lightning bolts crackle from the caster's hands and the sky to strike their unfortunate opponent.
- Level 8: Lightning Storm
- Range: Mass
- Duration: Instant
- Effect: You call a storm of blue magic down from the sky to strike out in all directions - call "MASS BLUE QUAD THROUGH!" as lightning bolts strike everyone nearby.
- Level 8: Tornado
- Range: Self
- Duration: 5 minutes
- Effect: The caster is immune to ranged weapons and resistant to (takes one less degree from) physical damage due to the protective tornado surrounding them. They may cast spells, but may not reach out of the tornado (for example, to attack, or touch allies, or fire ranged weapons).